Refresh Rate Calculator for Displays

Refresh Rate Calculator

Estimate frame time, active pixel throughput, display bandwidth, DSC compression need, and whether a selected HDMI, DisplayPort, or USB-C video link has enough payload capacity.

Real display presets
📊Display signal inputs
Frame time is 1000 divided by refresh rate.
Frame time
6.94 ms
144 frames each second
Required link bandwidth
14.43 Gbps
after blanking, DSC, and margin
Pixel clock estimate
547 MHz
active plus blanking pixels
Selected link fit
Fits
link headroom shown here
🔧Signal spec snapshot
24
Bits per active pixel
531 M/s
Active pixel throughput
12.74
Active video Gbps
259
Estimated max Hz on link
Frame time reference
Refresh rate Frame time Frames vs 60 Hz Typical use
60 Hz16.67 ms1.00xOffice, streaming, basic TV
75 Hz13.33 ms1.25xSmoother desktop and light gaming
120 Hz8.33 ms2.00xConsole gaming and OLED TVs
144 Hz6.94 ms2.40xCommon PC gaming monitor target
165 Hz6.06 ms2.75xFast QHD gaming displays
240 Hz4.17 ms4.00xCompetitive esports displays
360 Hz2.78 ms6.00xHigh-end esports monitors
500 Hz2.00 ms8.33xSpecialized low-latency panels
📡Common uncompressed bandwidth examples
Mode 8-bit RGB 10-bit RGB Notes
1920 x 1080 at 60 Hz3.07 Gbps3.84 GbpsReduced blanking, 3 percent
2560 x 1440 at 144 Hz13.12 Gbps16.40 GbpsCommon QHD gaming target
3440 x 1440 at 175 Hz21.47 Gbps26.83 GbpsOften needs DP 1.4 or DSC
3840 x 2160 at 60 Hz12.82 Gbps16.03 GbpsHDMI 2.0 may need chroma changes for HDR
3840 x 2160 at 120 Hz25.64 Gbps32.06 GbpsHDMI 2.1 or DP with DSC territory
3840 x 2160 at 240 Hz51.28 Gbps64.10 GbpsUsually requires DSC or DP 2.1
🔌Interface payload comparison
Interface Raw lane rate Approx payload Practical display target
HDMI 1.410.2 Gbps TMDS8.16 Gbps1080p high refresh or 4K 30
HDMI 2.018.0 Gbps TMDS14.40 Gbps4K 60 8-bit RGB
HDMI 2.1 FRL 48G48.0 Gbps FRL42.67 Gbps4K 120 HDR, 8K with DSC
DisplayPort 1.2 HBR221.6 Gbps17.28 Gbps1440p 144 or 4K 60
DisplayPort 1.4 HBR332.4 Gbps25.92 Gbps4K 120 8-bit or DSC modes
DisplayPort 2.1 UHBR1040.0 Gbps38.79 GbpsHigh refresh 4K without heavy DSC
DisplayPort 2.1 UHBR13.554.0 Gbps52.22 Gbps4K 240 8-bit range
DisplayPort 2.1 UHBR2080.0 Gbps77.37 Gbps8K and extreme 4K modes
🎨Color format and chroma table
Signal format Bits per pixel Bandwidth vs 8-bit RGB Best fit
RGB / YCbCr 4:4:4 8-bit24 bpp1.00xDesktop text, SDR gaming
RGB / YCbCr 4:4:4 10-bit30 bpp1.25xHDR monitors and TVs
RGB / YCbCr 4:4:4 12-bit36 bpp1.50xSpecialized video workflows
YCbCr 4:2:2 10-bit20 bpp0.83xHDR TV signal compromise
YCbCr 4:2:2 12-bit24 bpp1.00xVideo devices with chroma subsampling
YCbCr 4:2:0 10-bit15 bpp0.63x8K TV modes and video playback
🖥Device and spec comparison grid
Office laptop dock Typical target: 1080p to 1440p at 60 to 100 Hz. Check whether the USB-C dock exposes two or four DisplayPort lanes.
Console and living room TV Typical target: 4K at 120 Hz, 10-bit HDR, VRR. HDMI 2.1 FRL has far more payload than HDMI 2.0 TMDS.
PC gaming monitor Typical target: 1440p 144 to 240 Hz or 4K 144 Hz. DP 1.4 often depends on DSC for 10-bit high refresh modes.
Creator HDR display Typical target: RGB 10-bit, full 4:4:4 chroma, and reduced blanking. Bandwidth rises 25 percent when moving from 8-bit to 10-bit RGB.
Capture card path Typical target: 1080p 60, 1440p 60, or 4K 60 input. Chroma subsampling can lower bandwidth but may soften desktop text.
KVM and extender chain Typical target: same resolution and refresh as the monitor. The narrowest link in the chain sets the real maximum mode.
💡Calculation tips
Use payload bandwidth for link fit. Cable and connector marketing often quotes raw lane rate, but display data is limited by encoding overhead, lane count, and the port mode actually negotiated.
Separate frame time from bandwidth. A higher refresh rate always lowers frame time, but total bandwidth also depends on resolution, chroma format, bit depth, timing blanking, and compression.

Refresh rate refer to the number of times the screen can refresh the image every second. For example, a 144 Hz monitor will update the image 144 times every second. The actual refresh rate of a monitor may be affected by different factor, such as the type of cable used for connection to the monitor, color depth, and blanking interval.

For example, the manufacturer may advertise a refresh rate of 144 Hz for the monitor, but if the bandwidth of the connection cable is insufficient for transmitting that many refresh rate of data per second, then the refresh rate will not be able to reach that advertised number. Therefore, every component in the chain of connection between the device and the monitor must be considered in order to determine whether the refresh rate will function proper. When viewing image that contain movement, the refresh rate will have a noticeable visual impact on the smoothness of those movements on the screen.

How refresh rate, resolution and cables affect the screen

At refresh rates of 60 Hz, each individual image will be displayed on the screen for approximately seventeen millisecond. For refresh rates of 120 Hz, that time is halved to approximately eight millisecond per image. At refresh rates of 240 Hz, each image is displayed for approximately four millisecond.

As the refresh rate increase, the amount of time for each image to remain on the screen is reduced. Because reduced time for each image to remain on the screen will reduce the chance of images appearing blurry on fast-moving objects, many competitive player prefer monitors with higher refresh rates. However, higher refresh rates require more data to be transmit from the device to the monitor.

Thus, there may be connection issue caused by the increased amount of data. To calculate the data bandwidth requirement for a monitor, the resolution and refresh rate of the monitor are considered. Additionally, the color format and timing overhead of the signal will factor into the calculation of the required data bandwidth.

For instance, 8-bit RGB data at 1440p and 144 Hz refresh rates utilizes a significant amount of data bandwidth. Furthermore, if that signal is transmitted via older version of DisplayPort, it may reach the limit of the bandwidth that that version of DisplayPort can carry. Should HDR signals be used, which require 10-bit colors, the bandwidth requirement will increase 25%.

A bandwidth calculator allows for the data resolution, refresh rate, color depth, and connection type to be entered to calculate the data payload that is required to deliver the signal to the monitor. The calculator then compares that calculated payload to the payload limits of HDMI and DisplayPort to indicate whether the connection will be able to carry the signal. Blanking is used during each frame to allow for the monitor to prepare for the next line of pixels that will be transmitted.

Each standard for displaying video signals use different amounts of blanking intervals within each frame. Different amounts of blanking can impact the amount of total data bandwidth that is used to display video signals. For example, models that utilize less blanking will use less bandwidth than models that include blanking intervals that are characteristic of televisions.

The percentage of blanking for video signals can be adjusted in the tool to view how the percentage of blanking can impact the total amount of data bandwidth. Another factor that can impact the amount of bandwidth used by video signals is the color format that is used in displaying video. Formats like 4:4:4 include full chroma data for each pixel, which is helpful for text and other sharp images, but 4:4:4 use a lot of bandwidth.

Using subsampled formats like 4:2:2 or 4:2:0 can reduce the amount of bandwidth needed to transmit video signals. Therefore, using a subsampled color format can allow for video signals to work through a connection that does not have the bandwidth to carry the full signal. However, using a subsampled format may result in a reduction of the quality of the video signal.

Display Stream Compression (DSC) is a method of reducing the amount of data in a signal that is transmitted between a device and a monitor. The process is visually lossless at most compression ratio. However, the device and the monitor must support DSC to actualy compress the signal.

If the signal is too large for the available bandwidth, DSC can be enabled to reduce the data size of the signal. The bandwidth calculator allows for the compression ratio to be entered into the tool. After that compression ratio is entered, the calculator will provide a new calculation of the payload of the signal, showing whether enabling DSC will allow the signal to match the available bandwidth.

Many monitors are connected to computers through additional devices, such as video docks, KVM switches, capture cards, and through cables of various lengths. Each of these device has limits to the amount of data bandwidth that they can carry. Any link in the chain of the connection between the device and the monitor will limit the performance of the signal between those two device.

For example, using a video dock will limit the performance of the signal to the monitor to the capabilities of the dock. Therefore, the data payload of each component in the connection between the device and the monitor should be evaluated prior to purchase of those device. Frame time and bandwidth are related to each other, yet not the same concept.

Refresh rate and frame time are directly related to each other. For instance, the higher the refresh rate of the display monitor, the less time that each screen image will remain on the screen. However, the bandwidth used for those refresh rates is related to both the resolution and the color depth of the monitor.

For example, a 1080p monitor at 360 Hz may use data that falls within the limits of an older HDMI version. However, a 4K monitor at 360 Hz refresh rates will likely exceed the limits of available HDMI interface. These relationships between bandwidth, refresh rate, resolution, and color depth can be displayed in the bandwidth calculator.

Another important concept in understanding the relationship between refresh rate, resolution, bandwidth, and other factor is to leave some head room in your bandwidth calculations. For example, a connection that calculates to 98% of its available bandwidth may work for the video signal, but should the data signal increase in complexity, or if additional data is sent through that connection, it may drop frame from the video. Therefore, it is recommended to use a bandwidth calculator to add ten or fifteen percent to the total amount of calculated bandwidth requirements of a signal to allow for error, heat build-up, and to ensure that the refresh rate and resolution will remain stable during extended period of viewing.

The reference tables show the uncompressed data bandwidth for the monitors and the available payloads for HDMI and DisplayPort modes. These table also display the frame time that relates to each refresh rate, which can help to display how refresh rate can impact movement on the screen within games and other video. By understanding each of these factor, it is possible to match the desired refresh rate, resolution, color depth, and other setting of the monitor to the available connection between the device and the monitor.

Refresh Rate Calculator for Displays

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